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Megaman battle network 7 theme song
Megaman battle network 7 theme song















He constantly rocks back and forth in-game.ĭr. Might have been meant to appear around Mega Man while petrified.Įddie standing still. He never gets a chance to do this.īass standing upright in his Treble fusion state.Īn odd object found in the same pack as the other Shade Man projectiles. These two larger versions of the escaping Wily Saucer aren't used in the final but were used in the prototype.īass talking and standing upright while in his Treble fusion state. The left-moving versions aren't used at all. The only version that's used is the 4-count platform moving right. Object Viewer ID #3B, Animations 00-07, 0B-10Ī whopping seven variants of the floating Time Bomb platform are unused in the game. These are the propellers for the Bunby Tops.Īnd lastly, 4 different colored explosions. Here we have the Mets after being dropped off. Porting the completed animation data to the prototype (or alternatively, inserting the removed compressed graphics back to the final game) makes viewing these additional animations possible. The final's data matches exactly what was in the prototype, just with the completed animation data added in, now going up to 14. The prototype includes the sprite assembly data, but the animation data wasn't quite finished yet, only going up to 0A. Rubble graphics also appear in this object pack. Even in the prototype version, this object isn't used, however. Wily escaped from prison.Īfter dropping off the Mets, they'd retract their arms and fly off. Probably meant for the intro stage, where they would come in from the background after Dr. This object's graphics were removed from the final version. There are four different versions of the drum, and only the two smaller ones appear in the stage. There are variants of the spinning drums found in Junk Man's stage. Perhaps he was meant to shoot bombs out from his head? This animation of Burst Man never appears in-game. This being present possibly means the lineup of weapons could've changed drastically.Ī bunch of sprites for varying purposes in the intro stage's car ride. Mega Man has a throwing animation, similar to many weapons from games before it such as the Metal Blade. The weapon icons in the pause menu use a single palette, except for Rush Search which uses a copy of the 'common' palette. These unused icons don't actually match the weapon bar, but they do match the style in the pause menu. This might suggest that at one point weapon icons would be displayed on the weapon bar, in the same manner as in the Mega Man X series.

megaman battle network 7 theme song

They use the palette from the currently loaded weapon, except for the Rush Items which use the 'common' palette which is always loaded in VRAM for things like life/weapon drops, HUD, explosions, etc.

megaman battle network 7 theme song

Located at $1958E0 are unused weapon icons. (Source: Original TCRF research) Weapon Icons Unused This weapon was replaced some time in the game's development with the Beat Whistle, an item that lets you escape from bottomless pits. In 7, the buster behavior is the same, but Beat will never appear to attack enemies, making it pretty much worthless. Most likely, the Beat weapon would have acted like it did in Mega Man 5 and 6, with Beat flying into enemies while still allowing you to shoot your buster (but not charge it). Unfortunately, in both versions, the weapon is completely unimplemented. Note also that its position in the final matches its position in the prototype, while the B. This picture of the Rockman 7 prototype shows the removed icon. Its icon has been removed from the game, however, replaced with a green M. Beat will take the Super Adapter's place on the subscreen. Setting 7E0B9D to FF will allow you to select an unimplemented weapon, Beat, from the weapons subscreen. Y + Up or Down (2P) – Change length of cursor.

megaman battle network 7 theme song

Y + Left or Right (2P) – Change width of cursor.X + D-Pad – Flip object horizontally or vertically.B + Up or Down – Cycle through objects.Left / Right – Cycle through object animations.The cursor used to choose between sound effects and music is invisible.Ĭode C0062002 ( C0062802 for the Japanese version) will load a fairly complex object viewer after the Capcom logo.

MEGAMAN BATTLE NETWORK 7 THEME SONG CODE

Code C0062004 ( C0062804 for the Japanese version) will load a sound test after the Capcom logo.















Megaman battle network 7 theme song