

The location and background shown in GoldenEye when loading a mission without defined objectives.įound between the Cyclone and RC-P120 is this string for a MagSec SMG. Another oddity is that The Duel's location is given as the Lucerne Tower. Strangely, the Pelagic II's location is given as "Cetan Ship" and is the only one of these strings that isn't in all-caps. They're reminiscent of the location names shown on the objectives screen of GoldenEye's menu and were likely intended to serve the same purpose. (Source: Will "Yamo" Mistretta) Unused Text Missions MissionĮvery mission's text file has an unused string that gives its location. Even in the pre-release screenshot, the guard's cap is placed slightly lower than it should be and is clipping into his head. Since headgear is positioned based on the body's neck level, it just doesn't fit on certain heads correctly. In Perfect Dark, there is a much greater variety in head sizes.In GoldenEye, all heads are about the same size and shape, and despite this there are still some minor clipping issues with headgear on certain heads.The few remaining helmets are actually head models.Ī likely reason why headgear didn't make the cut has to do with how it is positioned on characters and a difference between the heads in GoldenEye and Perfect Dark: Most guards' concept art shows them wearing headgear and a couple of screenshots, one of which is shown here, prove it was being used at one point, but before release all of the headgear models were removed from the game. In addition to the object type, the reaction type for hat models in GoldenEye ( 6E) still works, allowing any model given it to be shot off of characters' heads.

Like GoldenEye, Perfect Dark supports attaching a hat or helmet (more specifically, any model) to a character's head with object type 11. Not a specific object, but an entire category of objects goes unused.
